
Second Extinction therefore needs a lot of players hammering away at the the game. So the idea is that, even though these are kind of very scripted missions, they change from week to week, play session to play session in interesting ways.” That will introduce extra challenges, which could have unique objectives and slight twists. So if you see a lot of players failing in a lot of areas, then that will increase dinosaur presence. “Twice a week, the players’ actions will be tallied up, where they’ve succeeded at things, where they’ve failed,” Vickers, Second Extinction’s game director, told me.
SECOND EXTINCTION LEVEL UNLOCKS SERIES
The ‘war effort’ on Xbox Series X needs a lot of players, says Second Extinction’s director Random encounters get a lot more frequent in areas of greater dinosaur activity, and in extreme infestations, players can face random firefights bigger than the boss battle awaiting them in the story. That can alter where the player’s fireteam of three begins its operations, and the order in which they might tackle some objectives. A place with a lot of action, even if human players are prevailing, can get marked as too dangerous for the orbital drop that begins a mission series. It’s called the “war effort,” which is an ongoing meta-game in Second Extinction where parts of the map get more or less dangerous and dinosaur-infested depending on how players themselves have performed there.

SECOND EXTINCTION LEVEL UNLOCKS PC
What drives a lot of that action, Vickers explained, is the reason why Second Extinction launched six months ago for Windows PC on Steam Early Access, in advance of another preliminary run with Xbox Game Preview beginning April 28. Developers Simon Vickers and Anaïs Palm took me on a tour this past Wednesday, with a rather meaty mission chapter that provided 60 minutes of fast-paced action, and multiple firefights that ended thigh-deep in dino remains. It matches the how-am-I-still-standing relentlessness of Doom and Left 4 Dead with production values just as strong, an emphasis on cooperative play, and a larger meta-game affecting the world’s sizable map. Give developer Systemic Reaction some credit, though Second Extinction, originally announced for Xbox Series X a year ago, is not formulaic. In the case of this game, it’s dinosaurs and a first-person shooter.

The elevator pitch for Second Extinction might sound like a kid’s breakfast cereal ad, wherein two awesome, yet disparate things unite to form one big, even more awesome thing.
